Not a huge fan of weapon rebalancing. It’s ok if some guns are ass. Just make them cheaper. A meta is always going to form so trying to fight it seems pointless. Just make the best gun purchasable from tian wen so everyone has access to it.
Personally I do not like the live service model, I like the game I play in a couple years to be the same game I bought at release. I don’t have a lot of time to play so I miss out on these fast release cycles. I’d rather them delay release until they have enough content and then release expansion packs.
I’m starting to think weapons tiers should be rebalanced around durability, I agree it’s perfectly fine for a stitcher to feel better than a purple gun, but then it should wear faster (since its also easier to craft)
Durability and cost tweaking is the best approach in my opinion. I just hate when they nerf a gun and it feels completely different. Especially considering this isn’t a spawn - die multiplayer FPS. PvP is fun, but it’s not the whole point. It doesn’t need to be balanced.
That is not what “live service model” means. It is a means of monetization, e.g. die game is not a product that you can buy once, but a service that you have to subscribe to each month if you want to keep playing.
A game getting regular updates is not the “live service model”.
Not a huge fan of weapon rebalancing. It’s ok if some guns are ass. Just make them cheaper. A meta is always going to form so trying to fight it seems pointless. Just make the best gun purchasable from tian wen so everyone has access to it.
Personally I do not like the live service model, I like the game I play in a couple years to be the same game I bought at release. I don’t have a lot of time to play so I miss out on these fast release cycles. I’d rather them delay release until they have enough content and then release expansion packs.
I’m starting to think weapons tiers should be rebalanced around durability, I agree it’s perfectly fine for a stitcher to feel better than a purple gun, but then it should wear faster (since its also easier to craft)
Durability and cost tweaking is the best approach in my opinion. I just hate when they nerf a gun and it feels completely different. Especially considering this isn’t a spawn - die multiplayer FPS. PvP is fun, but it’s not the whole point. It doesn’t need to be balanced.
That is not what “live service model” means. It is a means of monetization, e.g. die game is not a product that you can buy once, but a service that you have to subscribe to each month if you want to keep playing.
A game getting regular updates is not the “live service model”.
So what’s Fortnite then? That gets weekly updates. I thought that was a live service game. 🤷
You are probably right