• ShergalFarkey@lemmy.world
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    4 days ago

    What a shitty patch, some wind, and two new Arc, great. The game started off great, it’s been a good 4 months but I think it’s running out of steam, the gameplay loop is just a bit boring, even though it’s a really good fun game to play. The Pvp element sucks too, it just feels like the death happens too quickly in Pvp, if the other guy gets a shot in first, 90% of the time, it’s over.

  • TORFdot0@lemmy.world
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    7 days ago

    Apparently the large arc parts had their recycle amounts halved. Such a stupid nerf. Are we supposed to fight the big arcs or not? Because with all the changes, the juice isn’t worth the squeeze.

  • inlandempire@jlai.luOP
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    8 days ago

    Damn this one is long so here’s a

    TL;DR: (of the most important things)

    • some weapon input buffering shenanigans (you’re encouraged to time your shots instead of click spamming)
    • Stitcher nerf 🔻
    • Kettle nerf 🔻
    • Venator nerf 🔻
    • Aphelion buff 💹
    • Jupiter buff 💹
    • Energy clips can now be crafted by default
    • Deadline cost increase 🤑
    • Trailblazer cost increase 🤑
    • Wolfpack cost increase 🤑
    • Vita Spray cost increase 🤑
    • Showstopper cost decrease 💸
    • Blindsided achievement should be fixed and obtainable
    • A piano can now be interacted with topside
    • Can now purchase stuff with seeds / free augments even if stash is full
    • Various gameplay / mechanics tweaks (probably fixes some exploit tech)
    • Buried City Bird City loot nerf in chimneys
    • Stella Montis collisions issues fixed and night time lighting tweaks
    • Blue Gate candleberries count towards Harvest Plants trial
    • ℹ You can now reroll feats (to earn creds)
    • ℹ PvP feats removed, added new feats
    • Pinging items places the ping above the item (it could be offset before?)
    • Game now warns you when you have a Hatch Key but are mathmaking into a map condition without Raider Hatches
    • moody@lemmings.world
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      7 days ago

      Deadline, Trailblazer and Vita Spray have pretty mild requirements, but Wolfpack requiring a rocketeer driver is a brutal nerf. Especially for something that only works against Arc and not other raiders.

  • TORFdot0@lemmy.world
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    7 days ago

    Not a huge fan of weapon rebalancing. It’s ok if some guns are ass. Just make them cheaper. A meta is always going to form so trying to fight it seems pointless. Just make the best gun purchasable from tian wen so everyone has access to it.

    Personally I do not like the live service model, I like the game I play in a couple years to be the same game I bought at release. I don’t have a lot of time to play so I miss out on these fast release cycles. I’d rather them delay release until they have enough content and then release expansion packs.

    • regdog@lemmy.world
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      7 days ago

      That is not what “live service model” means. It is a means of monetization, e.g. die game is not a product that you can buy once, but a service that you have to subscribe to each month if you want to keep playing.

      A game getting regular updates is not the “live service model”.

    • inlandempire@jlai.luOP
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      7 days ago

      I’m starting to think weapons tiers should be rebalanced around durability, I agree it’s perfectly fine for a stitcher to feel better than a purple gun, but then it should wear faster (since its also easier to craft)

      • TORFdot0@lemmy.world
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        7 days ago

        Durability and cost tweaking is the best approach in my opinion. I just hate when they nerf a gun and it feels completely different. Especially considering this isn’t a spawn - die multiplayer FPS. PvP is fun, but it’s not the whole point. It doesn’t need to be balanced.

  • Vinny_93@lemmy.world
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    8 days ago

    I’m still not seeing any fixes for exploits. If folks can just duplicate whatever or spam grenades infinitely, I’m not inclined to return any time soon.