As opposed to mass polymorph or true polymorph which both explicitly say that you choose.

    • bort@lemmy.sdf.org
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      1 year ago

      Don’t need to hire proofreaders when people buy the books and post their own interpretations anyway!

    • Lianodel@ttrpg.network
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      1 year ago

      5e is in this weird space where, on the one hand, it’s loose and flexible, but on the other, it’s designed around balanced encounters and precise readings of kind of a lot of rules.

      I found it an exhausting balancing act as a DM.

      • Cereal Nommer@ttrpg.networkOP
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        1 year ago

        Don’t worry. It sounds like WotC is planning to fix the issue with not enough people wanting to DM their jank by implementing AI DMs in their new VTT.

        They did say before that no one at Wizards was working on AI DMs, but it’s all but officially confirmed Hasbro had a 3rd party working on it for them. That’s why you gotta keep your eye out for those little loopholes. 😲

        • Lianodel@ttrpg.network
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          1 year ago

          Yeah, I remember that. Along with the focus on digital tools, all I can think is, That’s a video game. You’re designing a video game. Those already exist. That is not what your flagship product is.

          Seriously. If I want to play a video game, I can already do that. Even some amazing D&D video games! But the reason tabletop D&D and other RPGs haven’t been supplanted by video games isn’t because the technology wasn’t there yet, but because they do a different thing entirely. If they made Digital D&D, and even if it turned out amazing, it would be a completely distinct type of game, not a new edition of D&D.

    • Cereal Nommer@ttrpg.networkOP
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      1 year ago

      If video published games publisher put out titles with gamebreaking bugs and expected the player’s computer or console to figure out what was wrong and fix them, there would be riots.
      I’m always kind of amazed how many people defend WotC putting out products with so many weird problems and expecting DMs to just shadow-patch the issues and not complain about it.

      • jjjalljs@ttrpg.network
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        1 year ago

        Right? And a lot of websites provide a front end, but imagine if you had to look up the API docs, figure out auth, and do your own http post to reply to messages here. “it’s more flexible that way. the DM can decide if they want to use like postman, or requests, or write their own tool!”

        • Cereal Nommer@ttrpg.networkOP
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          1 year ago

          I mean this site is hardly the big budget Triple-A title equivalent of D&D. It’d be more like if the new version of Twitter/𝕏 did that.

    • TwilightVulpine@kbin.social
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      1 year ago

      I always feel like even True Polymorph should require some sort of check or a pseudo-spellbook of studied creatures so that the user can only turn into creatures it knows well enough. Turning into anything the player can pull a stat block for is not only overpowered, it’s downright immersion breaking.

      • Cereal Nommer@ttrpg.networkOP
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        1 year ago

        Well, true polymorph and mass polymorph at least aren’t overpowered for their levels. Comparatively polymorph as commonly interpreted to be a “caster decides” effect, is routinely considered the best 4th level spell overall. It has better single-target save-or-suck disabling ability than banishment, it rival arcane eye in terms of scouting utility, and as emergency temporary healing or a combat buff it outperforms the 6th level Tenser’s transformation.

        The only other 4th level spell that even comes close is the “caster decides” interpretation of conjure woodland beings, mostly because you get eight polymorphs for the price of one.

      • dragonshouter@ttrpg.network
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        1 year ago

        True but you should be able to choose a little. When things like woodland creature are so random( and I guess know polymorph) its hard to form tactics around become rather useless. If you have a mean DM it can be a hazard like turning into something useless and not contributing to combat or summoning something that ether dies immediately or just clogs the initiative not helping.

        • Kryomaani@sopuli.xyz
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          1 year ago

          If you have a mean DM, get a new DM. D&D isn’t an adversarial game where a DM plays to win or turn every player plan on their head like an evil genie. Even if they get to decide what kind of creature the players get, they should pick whatever would be the most fun to introduce to the scene, not whatever would be the worst for the players. If they can come up with something that isn’t the most obvious good pick and surprises the players while being useful in their own way, it’s a good pick. Not to mention, usually forcing the players to improvise parts of their strategy on the fly leads to more fun play than just letting them steamroll an encounter using a predetermined, infallible plan.