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Joined 1 year ago
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Cake day: August 9th, 2023

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  • That all said, Tricksy wouldn’t do anything if it didn’t block nonmagical illumination, so it’s reasonable to run it as though it does.

    That’s my point. It never says it blocks even non-magical illumination, so therefore, does functionally nothing.

    And running it as though it doesn’t block nonmagical darkness results in nonsensical behavior. You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches.

    You’re in a torchlit chamber and use the ability - now there’s a cube of darkness, blocking the light of all four nonmagical torches nothing. Just illuminated by torchlight until a rule update does something other than make it bigger to fix the issue.



















  • If video published games publisher put out titles with gamebreaking bugs and expected the player’s computer or console to figure out what was wrong and fix them, there would be riots.
    I’m always kind of amazed how many people defend WotC putting out products with so many weird problems and expecting DMs to just shadow-patch the issues and not complain about it.


  • Cereal Nommer@ttrpg.networkOPtoRPGMemes @ttrpg.networkCooking Up Contingency Plans
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    1 year ago

    You can’t “hit someone else”* because of the stipulations in contingency. RAI I’m sure they don’t want you sucking the life from your left buttcheek to close up the mortal wound in your gut, but based on what they wrote, I haven’t found a solid contradiction to this plan in the rules-as-written.

    Also you can deal damage to something that is fully damaged. There’s even a specific rule for “Damage at 0 Hit Points.” under the Death Saving Throws section.