(My inexperience is showing - I thought Pathfinder and 2e were synonymous like…pathfinder is based on the d&d version 2e ruleset. But yes, we are playing 2e!)
I appreciate the response, you do make some good points. After I posted that I was trying to think of examples and I think my biggest complaints might all be related to confusion using roll20 itself… Like where I’m supposed to add numbers. It wasn’t until I replaced my bow that I learned I had my first one entered totally wrong (GM noticed it when helping me input the new one) and I was doing less damage than I should have been. Obviously I can’t expect the site to have every spell and item in the game ready to add with 1 click…but it WOULD be nice if feats that modify a stat did so automationally or something. Do you know of any good guides on using roll20 specifically for 2e?
I think the thing I wish was “better” about pathfinder is the streamlining for new players. I love dense video games so I’m not scared of that, I just wish I didn’t have to consult the rules lawyer every time something new happened. It definitely feels like a game you need to study in your off time to grasp the complexities. I think that’s my only “complaint” about the game itself.
Pathfinder 1st Edition was a branch of DnD 3.5, it is occasionally called 3.5.5 or 3.75. It is pretty much a 3rd party patch for 3.5 but uses the same core systems. That, 3.5 and PF1e, is kind of a mess.
I’m not surprised you find PF2e confusing, but from a design standpoint I would call it clean, considering everything that is going on. It is deep, but well organized. As opposed to DnD 5e, which is relatively shallow, which can make it easier to jump into, but not as well organized. The messiest part of 5e is the “natural language” philosophy they went with, which can leave a lot of rules ambiguous. It was supposed to make it easier to intuitively pick up and play, but it also makes it much easier to have misconceptions and anything that is slightly unintuitive can easily be accidentally used the wrong way for ages. PF2e might have a lot of interconnected rules depth, but it also has a less ambiguous guide for dealing with it, which is what enfranchised players will generally mean by “clean.”
(My inexperience is showing - I thought Pathfinder and 2e were synonymous like…pathfinder is based on the d&d version 2e ruleset. But yes, we are playing 2e!)
I appreciate the response, you do make some good points. After I posted that I was trying to think of examples and I think my biggest complaints might all be related to confusion using roll20 itself… Like where I’m supposed to add numbers. It wasn’t until I replaced my bow that I learned I had my first one entered totally wrong (GM noticed it when helping me input the new one) and I was doing less damage than I should have been. Obviously I can’t expect the site to have every spell and item in the game ready to add with 1 click…but it WOULD be nice if feats that modify a stat did so automationally or something. Do you know of any good guides on using roll20 specifically for 2e?
I think the thing I wish was “better” about pathfinder is the streamlining for new players. I love dense video games so I’m not scared of that, I just wish I didn’t have to consult the rules lawyer every time something new happened. It definitely feels like a game you need to study in your off time to grasp the complexities. I think that’s my only “complaint” about the game itself.
Pathfinder 1st Edition was a branch of DnD 3.5, it is occasionally called 3.5.5 or 3.75. It is pretty much a 3rd party patch for 3.5 but uses the same core systems. That, 3.5 and PF1e, is kind of a mess.
I’m not surprised you find PF2e confusing, but from a design standpoint I would call it clean, considering everything that is going on. It is deep, but well organized. As opposed to DnD 5e, which is relatively shallow, which can make it easier to jump into, but not as well organized. The messiest part of 5e is the “natural language” philosophy they went with, which can leave a lot of rules ambiguous. It was supposed to make it easier to intuitively pick up and play, but it also makes it much easier to have misconceptions and anything that is slightly unintuitive can easily be accidentally used the wrong way for ages. PF2e might have a lot of interconnected rules depth, but it also has a less ambiguous guide for dealing with it, which is what enfranchised players will generally mean by “clean.”
My PF2e GM has been using roll20 for years, I’ll talk to him and DM you some tips if he has anything. (I’ve only played in person so far)