Brody Brooks@lemmy.world to GameDev@lemmy.blahaj.zone · 1 year agoUnreal 5 - Climbing System C++ Courseplus-squarewww.udemy.comexternal-linkmessage-square0fedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkUnreal 5 - Climbing System C++ Courseplus-squarewww.udemy.comBrody Brooks@lemmy.world to GameDev@lemmy.blahaj.zone · 1 year agomessage-square0fedilink
Brody Brooks@lemmy.world to Unreal Engine@programming.dev · 1 year agoRecommended git setup for Unreal projects?plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareRecommended git setup for Unreal projects?plus-squareBrody Brooks@lemmy.world to Unreal Engine@programming.dev · 1 year agomessage-square0fedilink
minus-squareBrody Brooks@lemmy.worldtoGaming@beehaw.org•Underrated feature in games: Fake desktops/PDAs.linkfedilinkarrow-up4·1 year agoSomething I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton. Best feature in that whole game. linkfedilink
Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.
Best feature in that whole game.