![](https://lemmy.wtf/api/v3/image_proxy?url=https%3A%2F%2Flemmygrad.ml%2Fpictrs%2Fimage%2F3e0b895a-ef05-4ecd-aeb0-b32206f64764.png)
![](https://lemmy.wtf/api/v3/image_proxy?url=https%3A%2F%2Flemmy.ml%2Fpictrs%2Fimage%2Fq98XK4sKtw.png)
Gallium-Nine also tends to be buggy if used with 32-bit software in particular. All the 32-bit games I’ve tried have problems with it. They usually work fine for the first 30-60 minutes and after that the framerate becomes unstable to the point where the game becomes unplayable. It happens consistently with Gallium-nine but not at all with DXVK.
https://github.com/phkaeser/wlmaker