Yup, them’s the breaks.
Yup, them’s the breaks.
Does the H stand for happy? If not then count me in too.
What about category D?
Sounds painful. You should have that looked at.
“Enjoying yourself?”
And there’s one too many.
I don’t think I’ve ever felt like that. The rest of them? Sure. Often. But not this one.
Everybody knows asteroids always fall into craters, so it was just a matter of putting the centre next to the crater so it wasn’t hit.
Historians pretty much agree that Jesus was a historical figure, even though heavily fictionalised.
Please provide evidence for Caesar.
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
- Samuel Beckett
I’m pretty sure cookie clicker has no victory condition, it just goes on and on. At least it was that way last time I played it. Things might have changed since.
This reminds me of an exhibiton I once saw called “No Pain, No Game”. The idea being that any sort of game has some failure state, some obstacle to overcome, that’s what makes it a game. So of course I started thinking of counter-examples. Your slot machine idea is a good one, what I eventually came up with is Cookie Clicker. That game is nothing but positive reinforcement. There’s no way to lose progress or mess anything up, any action you take makes you “win more”. Not taking an action also makes you “win more”, just more slowly.
This showerthought is an idea adjacent to that all. Interesting stuff, even though it’s not too deep.
Now I’m wondering how you draw a girl with 5 text-to-speech (tts) programs.
Oh, no! Not the rich dickheads!
Nope, this was real.
Source? Some of these were real, but there’s also a ton of fake bullshit floating around.
Typical Asafum