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Joined 1 年前
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Cake day: 2023年4月27日

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  • May I recommend taking it a step further and going for games that have no cycle in them at all? That is, finite games that you can play and actually finish, for good. That’s what I’ve been looking for a lot lately.

    Some recommendations:

    • The Talos Principle (puzzles with a story)
    • Outer Wilds (best to go in blind, read absolutely nothing about it, not even the steam description)
    • CrossCode (fast paced fun combat and a cool story and characters. Somewhat grindy but still finite)
    • Beacon Pines (short and sweet visual novel)
    • Chants of Sennaar (language translation game, surprisingly fun and satisfying)

  • Frankly, all of your points sound quite ignorant. Syntax is literally just a matter of getting used to it. Comparing HashMap ergonomics doesn’t make sense, you should rather compare to struct construction. There are many good reasons for different string types and number types. There are good reasons not to bake in async. Rust documentation is in the code for a very good reason and it’s actually really nice to read docs like that (obviously read it on docs.rs, not in the code itself).

    I could go on but there are answers to all of your specific qualms if you just bothered to look for yourself.






  • At least from my perspective, manga and anime are mediums. They can be used to tell any story, and they are used like that. You can find manga and anime for any age group and in any genre. The medium is used for all kinds of stuff.

    The problem with western comics and cartoons is that (at least from what I know), the medium is mostly only targetting kids or it’s superhero comics. It’s just so very limited.

    For example, I’m currently watching Ancient Magus Bride. It’s a very non-traditional romance story in a fantasy setting with interesting characters and emotional dynamics. So far I’m really enjoying it. I simply can’t imagine a western cartoon/comic even attempting to produce a similar thing. Or well, perhaps I can imagine it but it just doesn’t happen for some reason.








  • While there certainly is some blame on the programmers (to the extent that it is useful to even assign blame), I would say it is hardly fair to blame programmers for most mistakes.

    Bugs are a fact of life - the presence of bugs can hardly be blamed on a specific programmer. Rather, it is a result of the resources assigned to a project and its quality assurance. Yes, at the end of the day it comes down to the lines of code written, but everything and anyone involved in the process up to that point (like designers, project managers, people managers and of course executives at the top) are to blame as well. Especially the decision-makers who deprioritized security or quality assurance are to blame, much more so than the programmer who wrote the line.