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Joined 1 year ago
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Cake day: June 13th, 2023

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  • hydrospanner@vlemmy.nettoGuild Wars 2Patch Notes
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    1 year ago

    Feels super bad, but if you still want to play, the upside spin is that you can frame it to yourself as the patch letting you out of the “Necro Jail” you created for yourself and try lots of wildly different options now.

    I mean I totally get the disinterest too, but basically that’s what happened for me when they ground Chrono into dust after years of being the only real source for alac and quick.


  • Not a fan of the look for any set but heavy, but I’m super pumped to have a pathway to legendary armor through content I prefer to play without being forced into content I don’t enjoy at all!

    This may very well convince me to set a long term goal of unlocking full legendary armor and full legendary runes, which would easily keep me involved in GW2 for many more years to come.

    I’ve been on an extended hiatus since last fall due to burnout and some IRL difficulties, but seeing all this news about the new expansion has me ready to get back into it once I finish up my summer traveling!



  • I’ve been playing since just before HoT, friend, I’ve taken most of it slow, but occasional burnout is just part of the game for me.

    Honestly the biggest thing that led to this one was that I’ve been working towards Bolt…only to find out that I can’t just use my tyrian exchange vouchers for dungeon currency to buy gifts I need. Now I need to finish the specific dungeon’s explorable path 5 times before they’ll even sell it to me.

    And since I mostly play solo and dungeons are so buggy, I basically just gave up on it, which left me pretty aimless.



  • I can’t really say much, but I did love reading that link about playing a fairy, so more of that sort of thing would be awesome.

    On the other side, I’m not at all interested in DnD Beyond, so having that content tagged makes it easier to filter out.

    Overall, this is one of the more active subs I’m subscribed to, so I think you must be doing something right!




  • For me personally, 4e felt a lot less like, “Here’s a set of rules and lore to help you and your friends tell awesome interactive stories!”…

    …and much more like, “Here’s the rules to a slightly more story and narrative driven, and more complicated, tactical miniatures combat game. Miniatures sold separately.”

    Sure, you can play 4e without minis, but it really felt like the core of the game was built around the assumption that you had a big table, a DM that was into modeling terrain, and boxes of minis ready to go. Playing 4e without minis felt kinda like trying to make a pizza without cheese. Like sure, I guess you can, but it’s clearly intended to be a core ingredient.


  • Laranity on YouTube has some fantastic tips like this on the “things you probably don’t know” videos that she occasionally does.

    One that lots of people probably already knew but that I learned of within the past year or so is that if you’re moving things from your inventory to a stack of that item in your bank (not material storage…if they go there, use the drop down menu to send them), that you don’t have to find the item stack in your bank.

    Just double click the stack in the inventory side of the bank dialog (not in your actual inventory window), and it’ll automatically stack them on top of an existing stack of that item in your bank.




  • When you’re fighting a world boss, significant champion, or any enemy that is an event unto itself (read: has an event with a skull symbol, and is the main target of the event), you can click on its orange health bar in the sidebar to target that enemy.

    This can be very useful in chaotic fights with lots of mobs running around, when hitting tab might guess wrong a dozen times before putting you back on the main one, and there’s too much visual clutter to get a good targeting click on the mob itself.


  • Exactly.

    It’s analogous to the way that Reddit knowingly allowing some subs to exist repelled some users.

    Most were able to get past it and simply not subscribe to subs they found objectionable, but I’m sure many people just stayed away once they learned that certain subs existed and were very much known about by Reddit admins.

    One key difference here is the way that your instance is able to enforce rules and to some extent influence and filter your user experience, and that’s worth consideration too.

    I’m also curious if and how an instance like lemmy.ml can, for example, delete comments, ban users, take down content in cases of cross-instance interaction. Could the admins of lemmy.ml, for example, ban a user from another instance from Lemmy completely? From their local communities? Could they remove that person’s comments? Can they prevent their own users from seeing content they don’t like on other instances? Can they moderate content from their users that is posted to communities on other instances?