It really is a big part of the games. Even when not playing multiplayer the online component was significant.
Not just player messages: bloodstains and phantoms are a big part of the storytelling.
You consistently see glimpses of other player phantoms in realtime and you see recordings of their deaths. I am not sure a pause button would work well with those.
But phantoms are shown in (semi?)realtime and bloodstains are a recording of the few seconds before death. Scenes of people pausing kind of undermines some of what the devs built around online play.
It really is a big part of the games. Even when not playing multiplayer the online component was significant.
Not just player messages: bloodstains and phantoms are a big part of the storytelling.
You consistently see glimpses of other player phantoms in realtime and you see recordings of their deaths. I am not sure a pause button would work well with those.
Neither messages not bloodstains would require the game to not have a pause function though.
For player messages you’re absolutely right.
But phantoms are shown in (semi?)realtime and bloodstains are a recording of the few seconds before death. Scenes of people pausing kind of undermines some of what the devs built around online play.