In the 90s Sierra’s business model was to license games from a whole slew of small developers - individuals, mom and pop kitchen table teams, etc. under the Sierra brand. Their very few in-house devs worked almost entirely on infrastructure like the Gathering Place.
In the 90s Sierra’s business model was to license games from a whole slew of small developers - individuals, mom and pop kitchen table teams, etc. under the Sierra brand. Their very few in-house devs worked almost entirely on infrastructure like the Gathering Place.