The ‘savepoints’ in the game are where players ‘pause/reset’ the level. Otherwise quitting out the game entirely is quick, easy, and does mostly the same purpose. Unless you’re in a few specific points you’re right where you were when you quit out. Enemy positions reset, but otherwise progress is saved in realtime with the exception of bossfights. They reset the room entirely until defeated.
(Players can actually quit out fast enough that they can ‘undo’ falling off a cliff as the game resets their position to the last point on a
solid ground.)
So there is effective pausing of the game, just not a pause while panicking midgame button.
You can’t pause but you can just quit out of the game and you’ll be exactly where you left off so if you need to step away from the game just do that.
Loading is super fast anyways.
It’s because the game is kind of always online. The way multiplayer works is that you can leave messages in your world and other players will see them, and you can also get invaded by other players if you open your game up to it (usually it’s also a power up so you can be tempted to do this even when you don’t necessarily want to fight other players). If you could pause, it would make things weird with the multiplayer because it’s supposed to feel like a fluid real time world.
i doubt thats the reason seeing as you can easily just play offline and you still cant pause. not to mention there technically is actually a pause mechanic in elden ringy that being the tutorial popups which you can open whenever you want in the menu, fun fact.
It really is a big part of the games. Even when not playing multiplayer the online component was significant.
Not just player messages: bloodstains and phantoms are a big part of the storytelling.
You consistently see glimpses of other player phantoms in realtime and you see recordings of their deaths. I am not sure a pause button would work well with those.
But phantoms are shown in (semi?)realtime and bloodstains are a recording of the few seconds before death. Scenes of people pausing kind of undermines some of what the devs built around online play.
Elden Ring you can, but it’s a weird workaround. You need to go into the menu, go into viewing an item, and select “menu explanation” or something like that and it pauses.
You do have menus to interact with, but the game continues going while you’re in a menu. Not typically an issue if there’s no enemies around, but it can take some players by surprise if they try to use it to pause in the middle of combat.
It’s kinda nice for advanced players though, since you’re able to move through the level and swap equipment at the same time.
You can’t pause Dark Souls ? (I never played it)
The ‘savepoints’ in the game are where players ‘pause/reset’ the level. Otherwise quitting out the game entirely is quick, easy, and does mostly the same purpose. Unless you’re in a few specific points you’re right where you were when you quit out. Enemy positions reset, but otherwise progress is saved in realtime with the exception of bossfights. They reset the room entirely until defeated.
(Players can actually quit out fast enough that they can ‘undo’ falling off a cliff as the game resets their position to the last point on a solid ground.)
So there is effective pausing of the game, just not a pause while panicking midgame button.
You can pause in Sekiro (best From Software game imo)
I enjoyed that game so much I immediately went for platinum.
It’s my favorite game of all time (or top 3 at least)
You can’t pause but you can just quit out of the game and you’ll be exactly where you left off so if you need to step away from the game just do that. Loading is super fast anyways.
Ah ! somehow that’s still super weird, not being able to pause, but I see that’s not an issue in practice
It’s because the game is kind of always online. The way multiplayer works is that you can leave messages in your world and other players will see them, and you can also get invaded by other players if you open your game up to it (usually it’s also a power up so you can be tempted to do this even when you don’t necessarily want to fight other players). If you could pause, it would make things weird with the multiplayer because it’s supposed to feel like a fluid real time world.
i doubt thats the reason seeing as you can easily just play offline and you still cant pause. not to mention there technically is actually a pause mechanic in elden ringy that being the tutorial popups which you can open whenever you want in the menu, fun fact.
It really is a big part of the games. Even when not playing multiplayer the online component was significant.
Not just player messages: bloodstains and phantoms are a big part of the storytelling.
You consistently see glimpses of other player phantoms in realtime and you see recordings of their deaths. I am not sure a pause button would work well with those.
Neither messages not bloodstains would require the game to not have a pause function though.
For player messages you’re absolutely right.
But phantoms are shown in (semi?)realtime and bloodstains are a recording of the few seconds before death. Scenes of people pausing kind of undermines some of what the devs built around online play.
Elden Ring you can, but it’s a weird workaround. You need to go into the menu, go into viewing an item, and select “menu explanation” or something like that and it pauses.
Lol is this really true? Or is this the new “try Alt+F4 to open the menu”
It’s actually real!
Lol I’m glad I wasn’t the only one to figure this out
You do have menus to interact with, but the game continues going while you’re in a menu. Not typically an issue if there’s no enemies around, but it can take some players by surprise if they try to use it to pause in the middle of combat.
It’s kinda nice for advanced players though, since you’re able to move through the level and swap equipment at the same time.
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